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News in Motion

CIMX is Shutting Down


Hi Everyone,

it is with great sadness that I must announce the closure of CIMX effective April 30th, 2015! Since the release of Cities: Skylines and the lack of support/interest in Cities in Motion and Cities in Motion 2, our site traffic has dropped almost entirely and can no longer sustain itself.

I want to take this opportunity to thank every single member that has supported us and contributed to the community. I also want to extend my thanks to all of CIMX's Moderators who basically ran the site. A special thanks to Blais for always keeping me in line.

Sincerely,
Trevor

MORE CIMX Future | CIMX Past


Cities: Skylines Released


The game has been released minutes ago! We are celebrating over here; cake, confetti, and all, make sure you write your first impression review, and post a screenshot of your very first city, so we can all praise/mock it, all in good spirits of course.
Then we would also like to extend the invitation to use the wonderful blog system here at CIMX for city journals. There will be an award for every and anyone who gets a quality city journal rolling within 48 hours of launch!
Release trailer inside. Happy city-building everyone!


Heightmapping Season Open


We are thrilled to announce that the newest section of our exchange – CSL Heightmaps – is already in full swing. That is why we’ve been testing the importation of heightmaps into Cities: Skylines, and are pleased to say that what we worked with already tested great. With this we would like to welcome the community to get to work and share your heightmaps in our wonderful exchange (since the Workshop seems to forget to cover them). Let’s build the biggest collection of quality heightmaps for CSL!




Exclusive: Let's Move Some Cargo


We covered City: Skylines' inner city transport in full detail in our previous exclusive post (in case you missed it, here it is), this time around we will be taking a look at some of the remaining transit options: cargo trains and cargo ships. While we went into the game's mechanics and limitations last week, today we are going to navigate more towards experimenting, showing off some possibilities, and just having fun with CSL.


CO Commit to Modding


Check out the just released video trailer for modding Cities: Skylines. You can see some of the scenes from the map editor, and Mariina, Caroliina and Jakob will introduce you to what they call the Asset Importer, an app of some sorts inside the game, that will allow you to import and design all kinds of stuff: buildings, props, trees, vehicles, citizens.
But the video is just a warm-up: the real info on modding can now be found on CSL Wiki. It's not just maps and props, check out the bottom of that page ... looks like they mean serious business.





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